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DOSSIER // CLASSIFIED

The Lore

Every war has a history. Every sky has a reason it bleeds.

YEAR ZERO

The Collapse

Nobody agrees on what started it. The diplomats blame the resource wars. The militarists blame the diplomats. The scientists blame what came after — the atmospheric detonations over three continents that cracked the sky open and rained electromagnetic fire for eleven straight days.

The Fracture

The Fracture didn't just end governments. It ended infrastructure, communication networks, global supply chains — everything that made the old world feel permanent. Within eighteen months, every major city on the planet had splintered into contested zones. No central authority. No international law. No air force left with enough fuel to matter.

What remained were the cities themselves: vast, dense, impossible to destroy completely. Millions still lived in them. And where people lived, someone would always find something worth stealing.

"The world didn't end. It just stopped pretending to be civilized."

— GRAFFITI, SECTOR 7 UNDERPASS
CONTRABAND ENGINEERING

The Origin of Flight

Before the Fracture, experimental grav-thrust rigs existed in exactly one place: a classified defense research campus codenamed Meridian Station. The project was called ICARUS — a personal flight system designed for special operations insertion into denied airspace. It was never intended for mass production.

When the Fracture hit, Meridian Station was overrun. Not by soldiers — by engineers. A skeleton crew of researchers, knowing the base would be looted or bombed within days, dumped the entire ICARUS technical archive onto portable drives and scattered into the ruins.

Within a year, bootleg copies of the schematics were circulating on black-market data networks. The designs were incomplete. The power requirements were brutal. The early prototypes killed more pilots than they saved.

But people kept building them. Because in a world where roads were choked with barricades and every ground-level corridor was a kill zone, the ability to leave the ground was the single most valuable thing a person could have.

FLIGHT RIG GENERATIONS
GEN 1
"COFFINS"

Heavy, unstable, thirty-second fuel window. Most pilots crashed on their first flight. Named for the obvious reason.

GEN 2
"KITES"

Lighter frames from salvaged drone alloys. Two-minute sustained flight. Fast enough to cross a district, fragile enough to die from a hard landing.

GEN 3
"CURRENT"

Rechargeable energy cells, omnidirectional thrust, boost and dive. Still can't fire while airborne — the stabilization math breaks the targeting gyros.

"The sky doesn't belong to anyone. That's why everyone wants it."

— UNSIGNED NOTE, RECOVERED FROM A DOWNED PILOT'S RIG
KNOWN HOSTILES

Faction Dossiers

Five powers carved the warzone into territory. None of them answer to anyone.

Scav Raiders

TERRITORIAL OPPORTUNISTS
MODERATE

The Raiders were the first to organize after the Fracture — not out of ideology, but out of hunger. They started as loose bands of survivors picking over military wreckage and abandoned warehouses. Within months they had supply lines, camp hierarchies, and a crude economy based on salvage weight.

Today the Scav Raiders are the most numerous faction in the warzone. They hold no fixed ideology beyond territorial pragmatism: what's theirs is theirs, and anything you carry through their zone is subject to a toll — paid in goods or blood.

They're not well-equipped. Their weapons are scavenged, their armor is improvised, and their flight rigs — when they have them — are Gen 1 relics held together with welding wire. But they know the terrain better than anyone. They set ambushes in drainage tunnels, mine approach corridors, and use convoy escorts to bait overconfident solo operators.

Never underestimate a group that's been starving longer than you've been flying.

Blacksite Security

CORPORATE REMNANTS
HIGH

Before the Fracture, they were private military contractors — the kind that guarded research facilities, server farms, and biotech campuses for corporations that didn't want government eyes on their work. When the governments collapsed, the paychecks stopped. But the installations didn't disappear.

Blacksite Security made a calculated decision: instead of disbanding, they seized the facilities they were hired to protect. The labs, the data vaults, the weapons research archives — all of it became their sovereign territory.

They are the best-equipped faction in the warzone. Their weapons are pre-Fracture military grade. Their body armor is actual body armor, not welded scrap. Their comms networks still function. And they guard their holdings with the cold professionalism of people who were trained for exactly this kind of work.

The problem is what they're sitting on. Every serious crafter needs blacksite schematics, advanced materials, and prototype components that only exist behind their walls. Getting in requires exceptional violence or exceptional stealth. Getting out with anything is the hard part.

Disciplined, coordinated, well-armed. They don't chase — they hold, and they make you come to them.

Bioforms

MUTATED WILDFORMS
EXTREME

The atmospheric detonations during the Fracture weren't just electromagnetic. Some carried payloads that were never officially acknowledged — experimental mutagenic agents designed to deny terrain to enemy forces by making the ecosystem itself hostile.

It worked better than anyone intended. In the blast zones, biology went wrong. Insects grew armored. Plants became aggressive. Animals adapted in directions that no evolutionary model predicted. Within two years, entire districts were overrun by organisms that had no business existing — fused, warped, and relentlessly territorial.

The warzone calls them Bioforms. They nest in contaminated zones, infested subway systems, overgrown industrial parks, and anywhere the mutagenic residue pooled. They don't negotiate. They don't retreat. They protect their territory with chemical sprays, venomous strikes, and swarm tactics that overwhelm even armored targets.

But their tissue is invaluable. Bioform glands produce compounds essential for advanced crafting — bio-reactive catalysts, living tissue substrates, and neural imprint gel can only be harvested from their remains. Every serious weapon smith eventually has to go into a nest.

Predictable in behavior, devastating in volume. Bring fire. Bring friends.

Stormbound Drones

AUTONOMOUS SKYWATCH
LETHAL

Three weeks before the Fracture, a continental defense network codenamed STORMWALL was activated — a swarm of autonomous combat drones designed to establish air superiority without human pilots. The system was never given a stand-down order. The people authorized to issue one are dead.

The drones are still up there. They patrol in formations, recharge at solar collection points on rooftops, and engage anything that doesn't broadcast a valid IFF signature. Since no one alive has valid military codes, that means everyone.

They're the reason flying is dangerous. Not just risky — mechanically dangerous. A Stormbound patrol can track a flight rig from two kilometers out and close the distance in seconds. They fire energy-burst weapons that overload rig power cells and send pilots tumbling. They don't loot. They simply enforce a dead government's airspace.

Pilots have learned to read the patterns, hug rooftops, fly through urban canyons, and use the city's geometry as cover. But every now and then a swarm shifts its route, and someone who thought they knew a safe corridor doesn't come home.

Lethal in the air, irrelevant on the ground. The price of flying is paid in their currency.

Rogue Harvesters

AUTOMATED EXTRACTION UNITS
MODERATE

Before the Fracture, automated mining and resource collection systems operated across dozens of industrial zones — AI-controlled platforms designed to operate indefinitely without human oversight. When the collapse severed their command links, most shut down. But a subset with the most advanced adaptive programming didn't.

They kept working. They adapted their extraction targets. And they began to compete.

The Rogue Harvesters are not hostile the way the other factions are. They don't hate you. They simply identify resource sites, deploy extraction rigs, and defend their claims with mechanical precision. If you're standing between a Harvester and a resource node, you are an obstacle, and they will remove you with the same efficiency they'd apply to a rock.

What makes them dangerous is timing. They show up at resource sites just when you do. They extract faster than you can. And their cargo — processed materials, refined alloys, chassis components — is exactly what crafters need. Killing a Harvester convoy is one of the most profitable things in the warzone. It's also one of the loudest.

Moderate in direct combat, dangerous because of what they attract. Everyone hears a Harvester go down.

PRESENT DAY

The Warzone Today

The warzone is not a battlefield. It's an economy built on extraction, risk, and the absolute certainty that nothing you own is safe unless you can carry it out.

Operators — the people who strap on flight rigs and drop into contested zones — are the warzone's circulatory system. They move materials, execute contracts, raid faction strongholds, and extract contraband. Some do it for survival. Some do it for profit. Some do it because the only thing worse than flying into a kill zone is sitting still long enough for the kill zone to come to you.

The factions hold territory. The drones hold the sky. The bioforms hold the dark places. And somewhere in between all of that, an operator with a half-charged rig and a bag full of contraband is trying to reach an extraction point before someone takes it all away.

That's the world. That's the deal.

Fly fast. Fight grounded. Extract everything.