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SYSTEMS

The Game

Every system. Every risk. Every reward.

TRAVERSAL

Flight System

High-speed omnidirectional flight rigs are your primary way across the map. But the sky is not safe — grounded enemies can shoot you down. Flight is about repositioning, not domination.

ENERGY SYSTEM

Boosting drains energy. Normal flight regenerates it. Diving improves efficiency. Exhaustion weakens pursuit without making you helpless.

Cruise

Baseline directional flight

Boost

High-speed energy burst

Climb

Vertical gain for escape

Dive

Rapid forced descent

Brake

Responsive deceleration

Touchdown

Return to ground

GUNPLAY

Combat

Third-person, over-the-shoulder. Shields plus health. Mid-range engagements dominate. Positioning, cover, and sightline control are as important as raw DPS. Players in the air are vulnerable — flight is not fire superiority.

Pulse Carbines

Versatile mid-range workhorse. Reliable damage, balanced handling.

Rail Rifles

Long-range precision. High damage per shot, slow follow-up.

Shotguns

Devastating up close. Forces aggressive positioning plays.

SMGs

High rate of fire, short-to-mid pressure. Punishes hesitation.

EXPANDING POST-LAUNCH: STATUS WEAPONS • SHIELD BREAKERS • UTILITY LAUNCHERS

HIGH STAKES

Extraction

Nothing enters your permanent stash until you extract it. Extraction happens at zones, pads, or called uplinks — it takes time, it's visible, it's noisy, and it can be contested.

Active Run Inventory

  • • Holds current-session loot
  • • Lost on death unless recovered from corpse
  • • Loot must be physically collected while grounded
  • • At risk until extraction

Permanent Stash

  • • Stores extracted loot and currencies
  • • Stores crafting materials and recipes
  • • Stores bio-bound weapons
  • • Safe between runs
LONG-TERM MASTERY

Crafting

You're not just finding guns. You're slowly assembling personally attuned weapons through rare materials, research, and fabrication. Crafted weapons are bio-bound — permanently yours, impossible to steal.

1
Material Acquisition
2
Research Unlocks
3
Fabrication
4
Bio- Binding
5
Insurance Attunement
WEAPON TIERS

Fieldmade

Early crafted weapons. Low prestige, immediately useful. Your first taste of building.

Specialized

Mid-tier role-defining weapons. Built for specific playstyles and combat roles.

Signature

Long-grind build-around weapons. The centerpiece of a loadout.

Legacy

Very rare prestige projects. Major time investment. The weapons people remember.

PROTECTION

Insurance

Insurance is not a cash shop convenience. It's a long-term progression goal earned through faction reputation, rare tokens, and repeated successful extractions.

TIER 1

Partial Attunement

Faster recovery after loss. Reduced restoration cost. The first step toward protection.

TIER 2

Core Preservation

Weapon returns automatically after death with a meaningful timer. Attached mods may still be lost.

TIER 3

Legacy Policy

Highest-tier protection. Only for top-end long-grind builds. Takes a very long time to earn.

CONSEQUENCES

Death & Recovery

Death is not the end — it's a race. Your corpse creates a beacon in the live world. Redeploy, get there first, and recover your gear. Or don't, and face the cost.

Death

All non-protected items drop at your corpse

Beacon

Corpse creates a recoverable beacon in the live world

Redeploy

Re-enter the same world and race to your drop

Recover

Get there first — or others loot it

"Desperation when racing back to a corpse."